No units deployed. Check the Deploy box on a formation row to stage a unit.
#
Unit / 'Mech
Tons
BV
Tech Base
Crew
Formation
Deployed Totals
Units0
BV0
Tonnage0
Enemy Strength
%
Metric from Force Allocation: BVDeployed: 0
=
—
Campaign Log
Campaign Log
📒
0 WP
Warchest Balance (WP)
0 SP
Support Point Balance (SP)
0 WP
Total Income
0 WP
Total Costs
Warchest Point → Support Point Conversion
BFSM—
×
Equip. Rating—
=
—
SP = WP × Base Force Size Modifier × Equipment Rating multiplier (A=2.0, B=1.5, C=1.25, D=1.0, F=0.5).
Conversion is logged as a Support Cost entry and deducted from your WP balance. SP is added to your Support Point balance.
Month
Description
Track Cost (WP)
WP Conversion
Options (WP)
Objectives (WP)
Balance (WP)
Support Cost (SP)
Balance (SP)
⟶ Balance is calculated cumulatively from the Starting Warchest Balance set above.
Campaign Archive
Support Costs
Repair
No units added. Select a unit and repair type above.
Unit
Type
Tons
Repair Formula
Cost (SP)
Total Repair Cost0 SP
Rearming
Ammo Type
Cost / Unit
No. of Units
Rearm unit (Introductory Rules ammo)
5 SP
Rearm unit (Standard Rules ammo)
10 SP
Rearm unit (Advanced/Experimental Rules ammo)
50 SP
Total Rearm Cost0 SP
Reconfigure Omni Units
No units added. Select an Omni unit above.
Unit
New Unit Name
Tons
Formula
Cost (SP)
Total Reconfigure Cost0 SP
Purchasing
No purchases added yet.
Unit
Type
Tech
Tons
Formula
Cost (SP)
Total Purchase Cost0 SP
Purchase ProtoMech Point
A ProtoMech Point consists of 5 individual ProtoMechs. Enter the name and tonnage for each unit in the Point. Cost per Point = sum of tonnage × 5 SP.
Unit Name
Tons
Point Cost0 SP
Personnel Hiring
⚠ Clan Force Type active — all hiring costs are doubled.
Role
Count
Cost
Total Hiring Cost0 SP
Medical Expenses
Treatment
Rate
Qty
Cost (SP)
Heal MechWarrior / ProtoMech Pilot
30 SP / wound box
—
Heal Vehicle Crew (Commander hit or Driver hit)
60 SP flat
—
Heal Aerospace Pilot
30 SP / wound box
—
Heal DropShip / JumpShip / WarShip Crew
100 SP / member
—
Heal Infantry Squad §
20 SP / box
—
§ Enter number of individual damage boxes.
Total Medical Cost0 SP
Force Training
Formation Changes
Activity
Rate
Qty
Cost (SP)
Train Special Command Ability
250 SP / ability
—
Change Special Command Ability
20 SP / ability
—
Change Formation Type
5 SP / surviving unit
—
Organize New Formation ¶
10 SP / unit
—
Skill Advancement
Skill
SP ea
Active QTY
Inactive QTY (×3 cost)
Cost (SP)
¶ Enter total number of units in the new formation.
Total Training Cost0 SP
Reference
Repair Costs
Repair Activity
Formula
Repair armor on 'Mech or Aerospace Fighter
Tonnage
Repair armor on Vehicle
Tonnage ÷ 2
Repair ProtoMech
Tonnage × 5
Repair Battle Armor §
No. of suits × 2.5
Repair armor on DropShip or JumpShip
Tonnage × 2
Repair internal structure on 'Mech or Aerospace Fighter
Tonnage × 2
Repair internal structure on Vehicle
Tonnage
Repair internal structure / SI on DropShip or JumpShip
Tonnage × 5
§ For Battle Armor, enter number of suits in the Tons field.
Rearming Costs
Rearm Activity
Cost (SP)
Rearm unit (Introductory Rules ammo)
5
Rearm unit (Standard Rules ammo)
10
Rearm unit (Advanced/Experimental Rules ammo)
50
Purchasing Costs
Purchase Activity
Formula (SP)
Purchase 'Mech/Aerospace unit (Introductory Rules)
Tonnage × 10
Purchase 'Mech/Aerospace unit (Standard Rules)
Tonnage × 20
Purchase ProtoMech Point (Clan Force only)
Tonnage × 5
Purchase Vehicle (Introductory Rules)
Tonnage × 5
Purchase Vehicle (Standard Rules)
Tonnage × 10
Purchase Battle Armor §
No. of suits × 50
§ For Battle Armor, enter number of suits in the Tons field. Clan/Mixed tech applies the configured multiplier.
Personnel Hiring Costs
Role
Green
Regular
Veteran
MechWarrior ‡
100
200
300
Aerospace Pilot ‡
50
100
150
Vehicle Crew ‡
200
400
600
ProtoMech Pilots (1 Point) — Clan only
500
—
—
Battle Armor Squad/Point ‡
25
50
75
Foot Infantry Platoon
100
—
—
Motorized Infantry Platoon
200
—
—
Jump Infantry Platoon
300
—
—
‡ Tiered role — Regular = 2× Green cost, Veteran = 3× Green cost. Clan Force Type doubles all costs.
Medical Expenses
Treatment
Cost (SP)
Heal MechWarrior / ProtoMech Pilot
30 per wound box
Heal Vehicle Crew (Commander hit or Driver hit result)
60
Heal Aerospace Pilot
30 per wound box
Heal DropShip / JumpShip / WarShip Crew
100 per member
Heal Infantry Squad §
20 per individual box
§ Enter number of individual damage boxes.
Campaign Journal
Forces & Campaigns
⚔
Multi-Force & Campaign Management
Save your current force as a named profile, then switch between different forces and campaigns freely. Each profile stores everything independently — force record, pilots, formations, campaign log, journal, and all support data. Switching profiles will prompt you to save any unsaved changes first.
Active: — changes are not automatically saved to the profile. Use Update Active Profile to sync.
Settings
Force Options
× base repair cost
Applied to repair costs when a unit's Tech Base is set to Clan or Mixed. Default is 2×.
Save & Load
Data is automatically saved to your browser's local storage. Use Save All Data to manually force a save. Clear All Data will permanently erase everything.
Export & Import
Export your campaign data as a JSON file to back it up or transfer it. Import a previously exported file to restore your data.
GitHub Gist Sync
Sync your data to a private GitHub Gist so it's accessible across browsers and devices.
Requires a GitHub Personal Access Token with
gist scope.
Generate one at github.com → Settings → Developer settings → Personal access tokens(fine-grained: enable Gists read+write; or classic: enable gist scope).
Security Note
Your token is stored in localStorage on this device only and is never transmitted anywhere except directly to
api.github.com.
Use a fine-grained token scoped only to Gists to minimise risk. Revoke it from GitHub at any time.
Import Force from CSV
Upload a MekBay-exported CSV to populate formations on the Force Record.
Columns used: group, chassis, model, tonnage, BV, techBase, omni
Rows are grouped into formations by the group column. If absent, all units go into one formation.
No file chosen
💾 Save Force Profile
Give this profile a name — e.g. "Iron Panthers — Total Chaos".