BattleTech
Chaos Campaign Digital Companion
Force Information

0
Total Units
0
Total BV
0
Total Tonnage
0
Tech Rating
Equipment Rating
Formations
Pilot & Crew Roster
Type
Name
Rank
Callsign
Assigned Unit
G/P Skill
SPAs
Wounds
Status
Notes
Deployment
%
=
Enemy Strength
%
Metric from Force Allocation: BV Deployed: 0
=
Campaign Log
Campaign Log
📒
0 WP
Warchest Balance (WP)
0 SP
Support Point Balance (SP)
0 WP
Total Income
0 WP
Total Costs
Warchest Point → Support Point Conversion
BFSM
×
Equip. Rating
=
SP = WP × Base Force Size Modifier × Equipment Rating multiplier (A=2.0, B=1.5, C=1.25, D=1.0, F=0.5). Conversion is logged as a Support Cost entry and deducted from your WP balance. SP is added to your Support Point balance.
Month Description Track Cost (WP) WP Conversion Options (WP) Objectives (WP) Balance (WP) Support Cost (SP) Balance (SP)
⟶ Balance is calculated cumulatively from the Starting Warchest Balance set above.
Support Costs
Repair
Rearming
Ammo Type
Cost / Unit
No. of Units
Rearm unit (Introductory Rules ammo)
5 SP
Rearm unit (Standard Rules ammo)
10 SP
Rearm unit (Advanced/Experimental Rules ammo)
50 SP
Total Rearm Cost 0 SP
Reconfigure Omni Units
Total Reconfigure Cost 0 SP
Purchasing
Total Purchase Cost 0 SP
Purchase ProtoMech Point
A ProtoMech Point consists of 5 individual ProtoMechs. Enter the name and tonnage for each unit in the Point. Cost per Point = sum of tonnage × 5 SP.
Unit Name
Tons
Point Cost 0 SP
Personnel Hiring
Role
Count
Cost
Total Hiring Cost 0 SP
Medical Expenses
Treatment
Rate
Qty
Cost (SP)
Heal MechWarrior / ProtoMech Pilot
30 SP / wound box
Heal Vehicle Crew (Commander hit or Driver hit)
60 SP flat
Heal Aerospace Pilot
30 SP / wound box
Heal DropShip / JumpShip / WarShip Crew
100 SP / member
Heal Infantry Squad §
20 SP / box
§ Enter number of individual damage boxes.
Total Medical Cost 0 SP
Force Training
Formation Changes
Activity
Rate
Qty
Cost (SP)
Train Special Command Ability
250 SP / ability
Change Special Command Ability
20 SP / ability
Change Formation Type
5 SP / surviving unit
Organize New Formation
10 SP / unit
Skill Advancement
Skill
SP ea
Active QTY
Inactive QTY
(×3 cost)
Cost (SP)
Enter total number of units in the new formation.
Total Training Cost 0 SP
Reference
Repair Costs
Repair Activity Formula
Repair armor on 'Mech or Aerospace FighterTonnage
Repair armor on VehicleTonnage ÷ 2
Repair ProtoMechTonnage × 5
Repair Battle Armor §No. of suits × 2.5
Repair armor on DropShip or JumpShipTonnage × 2
Repair internal structure on 'Mech or Aerospace FighterTonnage × 2
Repair internal structure on VehicleTonnage
Repair internal structure / SI on DropShip or JumpShipTonnage × 5
§ For Battle Armor, enter number of suits in the Tons field.
Rearming Costs
Rearm Activity Cost (SP)
Rearm unit (Introductory Rules ammo)5
Rearm unit (Standard Rules ammo)10
Rearm unit (Advanced/Experimental Rules ammo)50
Purchasing Costs
Purchase Activity Formula (SP)
Purchase 'Mech/Aerospace unit (Introductory Rules)Tonnage × 10
Purchase 'Mech/Aerospace unit (Standard Rules)Tonnage × 20
Purchase ProtoMech Point (Clan Force only)Tonnage × 5
Purchase Vehicle (Introductory Rules)Tonnage × 5
Purchase Vehicle (Standard Rules)Tonnage × 10
Purchase Battle Armor §No. of suits × 50
§ For Battle Armor, enter number of suits in the Tons field. Clan/Mixed tech applies the configured multiplier.
Personnel Hiring Costs
Role Green Regular Veteran
MechWarrior 100200300
Aerospace Pilot 50100150
Vehicle Crew 200400600
ProtoMech Pilots (1 Point) — Clan only500
Battle Armor Squad/Point 255075
Foot Infantry Platoon100
Motorized Infantry Platoon200
Jump Infantry Platoon300
Tiered role — Regular = 2× Green cost, Veteran = 3× Green cost. Clan Force Type doubles all costs.
Medical Expenses
Treatment Cost (SP)
Heal MechWarrior / ProtoMech Pilot30 per wound box
Heal Vehicle Crew (Commander hit or Driver hit result)60
Heal Aerospace Pilot30 per wound box
Heal DropShip / JumpShip / WarShip Crew100 per member
Heal Infantry Squad §20 per individual box
§ Enter number of individual damage boxes.
Campaign Journal
Forces & Campaigns
Multi-Force & Campaign Management
Save your current force as a named profile, then switch between different forces and campaigns freely. Each profile stores everything independently — force record, pilots, formations, campaign log, journal, and all support data. Switching profiles will prompt you to save any unsaved changes first.
Settings
Force Options
× base repair cost
Applied to repair costs when a unit's Tech Base is set to Clan or Mixed. Default is .
Save & Load
Data is automatically saved to your browser's local storage. Use Save All Data to manually force a save. Clear All Data will permanently erase everything.
Export & Import
Export your campaign data as a JSON file to back it up or transfer it. Import a previously exported file to restore your data.
GitHub Gist Sync
Sync your data to a private GitHub Gist so it's accessible across browsers and devices. Requires a GitHub Personal Access Token with gist scope.
Generate one at github.com → Settings → Developer settings → Personal access tokens (fine-grained: enable Gists read+write; or classic: enable gist scope).
Security Note
Your token is stored in localStorage on this device only and is never transmitted anywhere except directly to api.github.com. Use a fine-grained token scoped only to Gists to minimise risk. Revoke it from GitHub at any time.
Import Force from CSV
Upload a MekBay-exported CSV to populate formations on the Force Record.
Columns used: group, chassis, model, tonnage, BV, techBase, omni
Rows are grouped into formations by the group column. If absent, all units go into one formation.
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